Don't Make Me Think, Revisited

A Common Sense Approach to Web Usability

Steve Krug

23 min read
1m 9s intro

Brief summary

Don't Make Me Think, Revisited argues that websites work best when people can use them without confusion or effort. It shows how to design for real user behavior, like scanning pages and choosing the first workable option, instead of for internal assumptions.

Who it's for

This is for anyone who designs, builds, or manages websites and wants to create more effective, user-friendly experiences.

Don't Make Me Think, Revisited

Audio & text in the Readsome app

Introduction: The Core Principles of Web Usability

Steve Krug suggests that the most important rule for any website or app is that it should not make the user think. When someone looks at a screen, it should be immediately clear what it is and how to use it. A person with very little technical skill should be able to understand the purpose of a page without any effort. If a design is obvious, the user can focus on their actual goals instead of trying to figure out how the interface works.

Uncertainty often comes from small details like unclear labels or buttons that do not look like they can be clicked. When a site uses clever or technical terms instead of plain language, it creates extra mental work. Even if these distractions are small, they add up and tire the visitor. People generally do not want to solve problems regarding how to use a tool when they are simply trying to complete a task, such as booking a flight or finding a store's hours.

While the goal is to make everything obvious, some complex tools might require a small amount of explanation. In these cases, the design must be easy to understand with very little effort. Clear layouts and well-chosen words help create this sense of ease. Because most people only glance at screens rather than reading them carefully, a design must be effective instantly. This ease of use builds confidence in the organization and makes the entire experience feel more positive.

Designers often imagine that people carefully read every word on a page to understand the content. In reality, most people scan for keywords and click the first thing that looks promising. Users treat a website like a sign they are passing quickly, looking only for what they need right now. They ignore anything irrelevant to their immediate task and focus solely on their goal.

When making choices, people do not search for the best possible option available to them. Instead, they choose the first reasonable link they see. Steve Krug notes that this is similar to how fire captains make quick decisions by going with the first plan that seems workable. On the web, there is no penalty for a wrong guess because the back button is always available. Choosing the first good enough option is simply faster than studying every choice.

Users also interact with websites without fully understanding how the underlying systems work. They rarely read instructions and instead figure things out as they navigate through the pages. If they find a method that works, they will stick with it even if it is not the most efficient way. Designing a site that is obvious ensures that people do not have to guess. When a site makes sense, users feel more in control and are more likely to return.

Full summary available in the Readsome app

Get it on Google PlayDownload on the App Store

About the author

Steve Krug

Steve Krug is a user experience professional with over 25 years of experience as a usability consultant for clients such as Apple, NPR, and the International Monetary Fund. He is best known for his influential books, including "Don't Make Me Think," which have made the principles of web usability and human-computer interaction accessible to a broad audience. Through his writing and consulting, Krug has become a highly respected voice in the field, advocating for intuitive, human-centered design and do-it-yourself usability testing.

Similar book summaries